The Matrix: Path of Neo Website

Fighting With Weapons

Path Of Neo Home
Allies
The Agents
Other Enemies
Master Abilities
The Basics
Hand-to-Hand and Melee Combat
Fighting With Weapons
The Path of the One
Controls
Level and Objective Outline
Ever Had A Dream, Neo?
They're Coming For You, Neo
He's Heading For The Street
Kung Fu Training
Sword Training
Winter Training
Aerial Training
Weapon Training
Dojo Training
Deja Vu "It's A Trap!"
Storming The Drain
Lobby Shooting Spree
Rooftop Assault "Dodge This!"
Helicopter Rescue
Subway Showdown
Stuck In The Loop
The Chase "I Need An Exit!"
He Is The One
Red Pill Rescue: The Security Guard
Red Pill Rescue: Skull's Lament
Red Pill Rescue: The Librarian
Red Pill Rescue: The Key
Red Pill Rescue: The Healer
The Captains' Meeting
Captain's Rescue: Morpheus And Trinity
Captain's Rescue: Captain Roland
Captain's Rescue: Captain Niobe
Captain's Rescue: Captain Ballard
Seraph's Apology
The Burly Brawl
The Frenchman
Distorted Dimensions
Downside Up
The Witch
Tuned Out
Ministry Of Smiths
Taking The Floor
Welcome Back, Mr Anderson
Aerial Battle
This Is My World
Cheats

For some missions, Neo is jacked into the Matrix with weapons, and throughout the game more weapons become available, either found within the mission or taken from enemies. Neo can pick up firearms by moving over them, and manage his inventory of firearms via the Inventory Manager.

To draw a weapon and lock onto enemies, click the Right Thumbstick to enter the target lock mode. This will automatically select the last firearm Neo used, or the most powerful firearm available to Neo. To fire, pull the Right Trigger.
You can use the Inventory Manager to select firearms manually, so you can be sure to have the right gun in Neo's hand at all times. Each firearm has specific strengths and weaknesses- you'll need to learn which is the right tool for the job.
To holster firearms, click the Right Thumbstick to exit target lock mode or attack an enemy hand-to-hand.
In some instances, Neo can wield tw firearms at the same time- one in each hand- for extra kicks.
 
Pistol- The pistol is Neo's starting weapon for most levels. It does moderate damage, with a moderate effective range. The pistol is semi-automatic, but can be fired quite rapidly when Neo uses focus. Neo can wield dual Pistols, one in each hand.
Agent's Pistol- The massive handgun is carried by Agents and packs a major punch. Heavy kickback makes it slightly less accurate than a standard pistol, especially when fired rapidly.
Submachine Gun- Not as accurate as a pistol, but favoured by SWAT teams for its high rate of fire. Neo can wield dual submachine guns, one in each hand.
Shotgun- SWAT entry teams often carry shotguns, which are useful at medium range but have devastating effects at close range.
Double-Barreled Shotgun- These weapons deliver massive damage at very close range, but are nearly useless at greater distances. Neo can wield dual double-barreled shotguns, one in each-hand- the double damage will take down even the dealiest enemies in one blast.
Assault Rifle- Fully automatic, the assault rifle delivers a precise powerful punch at even the longest range.
Grenade Launcher- The grenade launcher fires an explosive round that detonates on impact. The blast eliminates or severely damages everyone within the blast radius.
 
Grenades are useful for attacking enemies that are behind cover, as well as for taking on Agents, who can dodge ordinary bullets but cannot dodge entire explosions.
Arm and throw grenades the same way you use a firearm- click the Right Thumbstick to draw a grenade and lock onto an enemy, and pull the Right Trigger to throw.
 
Tear Gas Grenade- Gas grenades release dangerous, choking gas that limits Neo's ability to target enemies and use Matrix abilities. Enemies affected by the gas become disoriented, severely hampering their ability to fight and shoot.
Flash Bang Grenade- A flash-bang detonates with a tremendous shock and blinding flash, disorienting everyone within the effective radius.
Fragmentation Grenade- This standard, military-style grenade deals a large amount of damage to targets in its blast radius.

TARGET LOCK:
 
Target lock allows Neo to "lock on" to an enemy in his sights, increasing his accuracy with firearms, grenades and thrown weapons.
To use target lock, click the Right Thumbstick. Neo will automatically draw a selected firearm and lock his sights onto an enemy in view. While locked onto a target, all of Neo's shots will be directed toward this enemy. To release target lock, click the Right Thumbstick again.
While in target lock mode, you can easily switch targets by moving the Right Thumbstick in the direction of a new target- the targeting reticule will automatically switch to the new target. Keep moving the Right Thumbstick to quickly cycle through available targets.
Target lock also switches Neo's movement mode to strafe left and strafe right. This allows Neo to easily keep a targeted enemy in his sights and "circle-strafe" around him.
In the Air- While Neo is in the air, such as in the middle of a long, focus jump, he has a 360-degree view of his surroundings. From this vantage point, he targets enemies in any direction, not just the ones in front of his face. A good strategy is to get airborne, use focus and attack enemies from above.
Targeting Objects- While using focus, Neo can target lock objects in the environment. This ability is useful for destroying objects with gunfire, including explosive objects than can damage nearby enemies.