The Matrix: Path of Neo Website

Master Abilities

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Master Abilities
The Basics
Hand-to-Hand and Melee Combat
Fighting With Weapons
The Path of the One
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Level and Objective Outline
Ever Had A Dream, Neo?
They're Coming For You, Neo
He's Heading For The Street
Kung Fu Training
Sword Training
Winter Training
Aerial Training
Weapon Training
Dojo Training
Deja Vu "It's A Trap!"
Storming The Drain
Lobby Shooting Spree
Rooftop Assault "Dodge This!"
Helicopter Rescue
Subway Showdown
Stuck In The Loop
The Chase "I Need An Exit!"
He Is The One
Red Pill Rescue: The Security Guard
Red Pill Rescue: Skull's Lament
Red Pill Rescue: The Librarian
Red Pill Rescue: The Key
Red Pill Rescue: The Healer
The Captains' Meeting
Captain's Rescue: Morpheus And Trinity
Captain's Rescue: Captain Roland
Captain's Rescue: Captain Niobe
Captain's Rescue: Captain Ballard
Seraph's Apology
The Burly Brawl
The Frenchman
Distorted Dimensions
Downside Up
The Witch
Tuned Out
Ministry Of Smiths
Taking The Floor
Welcome Back, Mr Anderson
Aerial Battle
This Is My World
Cheats

Master Abilities are the permanent upgrades and moves Neo takes with him along his journey. As well as these, Neo can also learn Atman Principles which can only be used for the level that it was purchased before and to reuse a Principle it must be repurchased.

First Ring Abilities-
 
* FOCUS (Kung Fu Training)
* 4-HIT STRIKE COMBO (Sword Training)
* KILLING BLOW (Winter Training)
* OFF-WALL STRIKE (Dojo Training)
* OFF-WALL SUPER (Dojo Training)
* WEAPON STRIP (Deja Vu "It's A Trap!")
* FOCUS AERIAL THROW (Storming The Drain)
* TORNADO THROW (Rooftop Assault "Dodge This!")
* BULLET DODGE (Rooftop Assault "Dodge This!")
* DOUBLE JUMP (Rooftop Assault "Dodge This!")
* AERIAL KILLING BLOW (Subway Showdown)
 
Second Ring Abilities-
 
* 5-HIT STRIKE COMBO (Deja Vu "It's A Trap!")
* OFF-WALL STRIKE LEVEL 2 (Storming The Drain)
* WEAPON STRIP LEVEL 2 (Storming Drain)
* OFF-WALL SUPER LEVEL 2 (Rooftop Assault "Dodge This!")
* AERIAL STRIKE LEVEL 2 (Stuck In The Loop)
* BULLET STOP (He Is The One)
* KILLING BLOW LEVEL 2 (Red Pill Rescue)
* FOCUS AERIAL THROW LEVEL 2 (Red Pill Rescue)
* ANTIGRAVITY JUMP (Red Pill Rescue: The Security Guard)
* CODE VISION (The Captains' Meeting)
* AERIAL KILLING BLOW LEVEL 2 (Captain's Rescue)
 
Third Ring Abilities-
 
* 6-HIT STRIKE COMBO (Red Pill Rescue: Skull's Lament)
* WEAPON STRIP LEVEL 3 (Captain's Rescue)
* KILLING BLOW LEVEL 3 (Captain's Rescue)
* AERIAL KILLING BLOW LEVEL 3 (The Burly Brawl)
* FOCUS AERIAL THROW LEVEL 3 (The Frenchman)
 
Fourth Ring Abilities-
 
* FOCUS 360 CLEAR OUT (Red Pill Rescue)
* MEGA PUNCH (Aerial Battle)
 
Atman Principles-
 
* Heal Others (Stuck In The Loop)
* Revive (Red Pill Rescue)
* Spoon (Red Pill Rescue)
* Jackpot (The Captains' Meeting)
* Reflect Bullets (Seraph's Apology)
 
NOTE: The level in brackets is the level in which each ability is first unlocked.

The following Special Combos are unlocked after finding specific secrets:
 
* The Code Breaker (Weapon Training)
* Quick Kicks (Storming The Drain)
* Machine Gun Kick (The Chase "I Need An Exit!")
* Ultimate Hyper Strike (Red Pill Rescue: The Security Guard)
* The Beginning Of The End (Seraph's Apology)
* The One (The Burly Brawl)